Hunt, was added in Poxi Games 2, and is the game with the longest developpment time (about 2-3 months)
How it works: There are 4 rounds with each round a diffrent team as hunters (Red->Green->Blue->Purple). Hunt is basically Hide & Seek, the game will
select a 7 random rooms out of a pool of 15, and will place them around the center room (which is what causes the lag spike), each round will randomize the rooms. Each round lasts 1:50 seconds.
As a seeker, you are first placed in a "waiting" cage for 20 seconds to let hiders time to hide, and then you are realseased. You get 100 points per kill. You are also given a bow and a iron sword.
Though your strongest weapon is the SONAR, which is used everytime you shift, when used it will tell you how many players are in a 15 block radius of you, when you detect someone, they will be warned.
SONAR reloads in 3-6 seconds. You also get speed 2, jumpboost 3 and glowing.
As a Hider, you get 2 points per second alive. And if you manage to surive the round, you get 30 points.
Records:
Most Kills: 5 - Dragon Sam
Logs:
2.04.4: Added SONAR
2.04.6 Fixed: Actually clears Purple team's inventory
Developer Notes: Hunt was possibly the oldest games of Poxi Games, it's developpment reaches far back to summer 2024 which was where Poxi Games was still finding it's
identity, once it found it in late June 2025, we recoded it under a new name: "NewHunt" which was coded in the same style as race. The only issue is that the code style evolved
by the reaslease of Heist meaning that even the newest older of Heist is older than the oldest version of Heist. Which a problem because updating the code would mean having to entierly recode it.
On an other hand, Hunt used to be the largest game with a wopping 13 thousand lines, but was shrank down to a bit under 600 lines.